How about we discuss those heros in the foreground? Conan-core “armor is for wimps” beefcake/cheesecake aesthetic featuring brown hiphugger jeans, and all illustrated by someone who has no clue how to world a real weapon. Also wtf is the woman even posing with (because I am not going to suggest she’s"wielding "it)? Maybe it’s a staff and her ridiculous pose can be attributed to somatic casting, at which point maybe the one in the middle is a bard doing a stripper sword dance with that terrible stance. Left dude still needs to choke up with his right hand if he wants any kind of power on his swing.
Ahdok was posting them daily from their archives but that schedule has now completely gone through said archives. Now they’re posting at the rate they make new ones, which IIRC means a bunch of work drawing everything by hand and means less frequent than daily. So this post is the latest and most up to date thing involving Konsi and company.
If it takes a half hour for a single round of combat then I will assert that you actually are doing D&D wrong. Players should know the rules for anything their character can do and be paying attention so they’re ready when their turn comes up. Combat and magic rules take up maybe a dozen pages in the PHB, spend an hour and read over them a few times to make those weekly games you invest two to six hours into go much smoother.
The DM should know all the rules. Like most homebrew I see, this is an overly complex “solution” that functions nothing like anything else in the game and wouldn’t be necessary if everyone involved actually learned the real rules. 5e already has an exhaustion mechanic and it works nothing like what is described. Making up new and convoluted rules to be used by people that take six minutes to move and make an attack or cast a spell is not going to accomplish anything but making your combat turns forty minutes long instead of thirty. I play in a game that includes seven PCs including two “lightly experienced” players and one complete noob. Combat rounds take maybe ten minutes, tops, because people pay attention and the DM actually learned all the real rules.
It’s also the penultimate step towards producing chipped ham which, interestingly enough, is well documented to be the preferred sandwich meat of angels. It’s the final step of altering the texture that releases the abomination and returns the food to God’s light. Some tangy barbecue sauce also helps.
If I were a player in this game I actually would be worried. The DM doesn’t seem to have a clue how to make a balanced encounter and after this is likely to just look up random Monster Manual entries of a CR six levels higher than the party or throw so many weak ones at the party that the action economy makes it impossible to survive.
While I am completely unfamiliar with the system, this information make me want to actively avoid it. Options and details are great up to a point, but past that point it’s just adding more stuff for the sake of having more stuff. And if your selling point is “look at this unironically ridiculous and pointless amount of stuff” then I question your priorities and quality standards.
On one hand, our own history of interactions between foreign and technologically disparate societies would support this kid’s reasoning. On the other hand, said history could possibly explain why no advanced alien race wants to introduce themselves to the violent savages on this planet.
And if you think about it, those two possibilities are not necessarily mutually exclusive.
So somebody took a Nick Cage bit about an AK-47 and changed out some words for a “mech” named after a WWII tank. Not only does it sound like garbled nonsense from someone who lacks a single creative bone in their body but it makes me pity anybody subjected to such a half-assed slapdash of a setting.
Any result over 10 is better than “average” and means a typical person would more likely not notice someone with a 14. Such a result would be more like just a bit of armored elbow poking out from behind the tree. As the image shows, you may as well be saying that Formula One cars are slow because fighter jets exist.
This is one of those classic movies that should be used as a reference when someone asks you to explain what D&D is. Heroes on a quest, or multiple overlapping ones in the case of Westley and Indigo, and the adventures they have along the way.
Another great example with a solid party dynamic among the main cast is Star Wars.
PF2e actually exists because of D&D 5e. 5e is a streamlined and (most people believe) improved version of 3.5, which is exactly what PF1e is under a different label. But to appeal to their rebellious hipster demographic the new PF had to be different and innovative. So you get a bunch of overly complex rules for options and the sake of just being like D&D but still totally not D&D. The result is a decent game that definitely isn’t 5e because it intentionally trades off most of the streamlining that makes 5e more approachable for the sake of complexity and options.
Basically it’s a bunch of pretentious hipster BS.
Bring on the hunters. GeeBee has unhealthy emotional attachment issues, a roll target of 5, and a bandolier of man portable nuclear warheads. In situations requiring stealth or close combat the Davy Crockett weighs a hundred pounds unloaded and would make a very effective bludgeoning device (as an anime girl she is of course strong enough to wield it as such). Or she could always just decide “f- it” and go out in a blaze of glory because nukes. Basically she embodies as personality traits all the ideologies of a circa 1960 Cold War superpower that would motivate them to invent a man portable nuclear weapon with a blast radius greater than it’s maximum range.
Also I think my hair would get me the connections to requisition a Blackhawk.
Isn’t the cleric supposed to have the best wisdom score in the party?